Programming with RTPEG-32
This section presents more in depth information and a few examples for using the RTPEG-32 library effectively.
Overview
Application Program Structure
Rules Of Memory Ownership
Creating PegThings
Deleting/Removing PegThings
Obtaining a Pointer to PegPresentationManager
Finding an Object's Parent
Finding an Object's Children
Status Flags
Style Flags
Determining the Position of an Object
Using Object Types
Using Object IDs
Messages
Overriding the Message() Method
Drawing to the Screen
Overriding the Draw() Method
Drawing to Memory
Using PegTimer
Viewports
Fonts
Scrolling
Screen Drivers
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